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While some new players might have trouble speaking up, it’s also not uncommon for some newcomers to try and center themselves at the table. Remember that D&D is a collaborative effort – working together is the most important aspect of the game. Every party member deserves a voice, so don’t drown others out. New players should feel free to share their ideas and roleplay their hearts out, but make sure everyone else gets to do so as well. Approach every situation as a team, whether it’s a horde of giants or a dark maze of underground tunnels.
Avoid the frustration on both ends and cut some corners. Or even better, simply don’t write those corners until you need to. By keeping a really zoomed-out, bird’s-eye view of the story you’re trying to tell you can fill in the details as and when you need. Having a plan is great – and knowing the kind of narrative you and your players are all trying to tell from the offset is a genuine godsend – but the more rigid that narrative becomes, the less fun you’re likely to have telling it. This hobby is all about being imaginative and rolling with the punches, so have fun with it! Tell stories even you didn’t expect to happen. Why do you think we roll dice every time we try something?
In the private conversation, a HUGE secret is divulged. For instance, it is said that Sari is a werewolf. When characters that were NOT able to hear or be part of that conversation act on that secret knowledge, ie suddenly buy ALL the silver or won’t go walking with Sari at night anymore, then it’s Metagaming. And it’s bad. It just derails the game. Metagaming can be sneaky so try hard to have your character react to only what they know. Don’t be afraid to make mistakes or stumble while playing as a character. It is challenging sometimes to think of how a different person would solve a problem. This is part of the fun. Don’t be afraid to embrace your character with gestures or trying a new accent. You’d be surprised how much fun it is to try sounding Texan or French for 2 hours. Your DM may even award you extra XP (experience points) or inspiration for trying. However, there are definitely Dungeons and Dragons games centered around numbers or survival if you prefer.
You shouldn’t feel bad about sitting down to GM and not having a full grasp on every rule in the book. If you’re confused about how something works in play, don’t panic. You can improvise what happens in the moment and check on the rule later, or even pause the game briefly to give your players a break whilst you read the rulebook. Whatever you need, just do it. No-one is going to be upset that you don’t have an encyclopedic knowledge of how the game works on day one. (If they do, they probably suck – maybe don’t play with them.)
As a first-time player, it helps to have a mixture of experienced and new players at the table. Obviously, old-timers’ knowledge can help speed up the process of learning D&D’s somewhat dense and complex systems. Meanwhile, having one or two other new players at the table helps avoid the feeling of being on the spot. Unfortunately, many gaming communities – including those surrounding tabletop RPGs – have their share of elitists or gatekeepers. Avoid joining campaigns with players who share these attitudes, which can be discouraging and ultimately make the game less fun. New players, especially shyer gamers, should find a party of friends who make them feel at ease as they get into character, make mistakes, and learn the ropes. Learning the game together can ultimately be a fun bonding experience. Discover additional info on https://dnds.store/.